![]() The player reprises the role of Julian Brennan - Julian Gardna from the previous game. Starting with little, the player can build their empire, set their own goals, and choose their own path in how they wish to shape the universe.įor X³'s plot, Egosoft hired an experienced game and TV writer, Andrew S. The player can acquire an unlimited number of ships and stations, of varying size, shape and function. As such, X³ has the most advanced, realistic, and - arguably - the most competitive economy of all the X games. However, X³'s economy is self-adjusting NPCs are able to build factories and can similarly profit. By filling a gap in the economy, a player can make solid and consistent profit through a factory. If the product is rare, and the resources are cheap and plentiful, the factory can make profit. In X³, many NPC ships have the same plan, and the player can easily miss their intended market if another ship arrives first.Īs a player builds profits they can buy equipment, weapons, ships, and even their own factories.įactory stations consume power and resources to produce products, which can then be sold into the X economy. ![]() A player can capitalise on emergent trends, meeting demand to make vast profits or as easily, can waste money and time on a bad cargo choice. As such, the X-Universe has a truly dynamic market-driven economy. The less of a ware there is, the higher its price. However, prices vary depending on demand. These wares may be used, or flown to another station where they can be sold, ideally for a profit. Using credits a player can buy wares from stations. A player's status is categorised according to 'Mercantile' skill, 'Combat' skill, and a 'Notoriety' ranking for each race. Status affects how individuals in different races respond to the player, and what kind of missions are offered. As such, a driving force of the game is to acquire credits - the universal currency - and status. The game is open-ended, allowing the player to go where they like, when they like, doing whatever they like a player is limited only by their in-game status and resources. The main area of each sector typically contains several stations and up to four gates. The Argon Buster: the first ship for many new players.īy X³, the X-Universe consists of around 160 sectors connected by two-way jumpgates. The player is free to go anywhere in the X-Universe at any time to explore, to complete plot-related goals, or to fulfill their own personal goals. Most ships seen in the game can be bought or captured, and flown by the player. Different ships are available for various tasks - there are small, fast scouting ships freighters powerful battleships and massive carriers for moving a fleet. In X³, the player spends the most time in control of a ship, doing tasks of their own choosing. The X-Series - with the slogan "Trade Fight Build Think" - is often noted for providing a large amount of player freedom, and promoting open-ended play. For obvious advertising that would require a significant rewrite to become appropriate, list for deletion. Please help rewrite this page from a neutral point of view. This page may be written like an advertisement. X³: Terran Conflict was released on Octoas a standalone expansion, based on the X³: Reunion universe. New material for this game - official and fan made - is frequently released through Egosoft's Official website. Įgosoft have continued to expand and develop this game since release: adding new ships, new equipment, a new kind of station, new modding tools, and a new series of missions. Egosoft quickly released a series of patches to fix it, but some reviewers - and players - remained critical, suggesting Egosoft had released the game before it was ready. It quickly emerged that a number of flaws existed in the retail version of X³ - including a bug which prevented the player from completing the game. X³ was released five months later in October. A month later, they demonstrated the power of the 'X³ Reality Engine' in May's Electronic Entertainment Expo ( E3), stunning industry insiders with high-definition moving renders of space stations, planets, and other scenes. In April 2005, Egosoft announced that X²: The Return was cancelled the next game - using the new X³ Engine - would become X³: Reunion. However, as the project advanced, it soon outgrew the constraints of the 'X² Engine'. This game began as project X²: The Return, Egosoft's planned extension for X²: The Threat. The X series is often compared to the classic Elite, in that these first-person space adventure games focus on trade and exploration, as well as combat. It is the sequel to X²: The Threat ( 2003), which in turn followed X: Beyond the Frontier ( 1999). X³: Reunion is the third full game in Egosoft's X series. It has been ported to Linux and Mac OS X Mac OS X for release in August 2007 the Linux version followed December 5, 2008. X³: Reunion is a space trading and combat game developed by Egosoft for Windows.
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